Siege Shard
Ending this construct's rampage doesn't need force — mental damage bypasses its hardness, and proving its conflict is over can revert it.
A siege shard is a fragment of living stone born from a place steeped in conflict and strife — a hovering shard of masonry that embeds itself in walls and foundations, gnawing at any structure raised by those at war with one another.
In play
Exorcism Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.
Surreptitious Siege While a siege shard is embedded within a structure while using meld into stone, the structure and all objects within it take twice as long to repair.
Level 3
Perception +9 · Senses darkvision · Skills Athletics +9, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +3 | +2 | -4 | +2 | -4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +12 | +6 | +9 |
HP 37 (Hardness 5) · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed fly 25 feet
Actions
- Melee Slam [Single Action] +11, Damage 1d8+4 bludgeoning