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Siege Shard
AC 19 (15 when broken)
uncommonConstruct
Lvl 3ConstructUncommon
- AC
- 19
- HP
- 37
- Perc
- +9
- Fort
- +12
- Ref
- +6
- Will
- +9
- STR
- +2
- DEX
- +3
- CON
- +2
- INT
- -4
- WIS
- +2
- CHA
- -4
Speedfly 25 ft
Actions
- slam +11 1d8+4 bludgeoning
- AC
- 19
- HP
- 37
- STR
- +2
- DEX
- +3
- CON
- +2
- INT
- -4
- WIS
- +2
- CHA
- -4
AC 19 (15 when broken)
Fort +12
Ref +6
Will +9
HP 37
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Exorcism Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.
Surreptitious Siege While a siege shard is embedded within a structure while using meld into stone, the structure and all objects within it take twice as long to repair.
Speed fly 25 feet
Melee
[Single Action]
slam +11,
Damage 1d8+4 bludgeoning