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Monsters

Siege Shard

AC 19 (15 when broken)

uncommonConstruct
Lvl 3ConstructUncommon
AC
19
HP
37
Perc
+9
Fort
+12
Ref
+6
Will
+9
STR
+2
DEX
+3
CON
+2
INT
-4
WIS
+2
CHA
-4
Speedfly 25 ft
Actions
  • slam +11 1d8+4 bludgeoning
AC
19
HP
37
STR
+2
DEX
+3
CON
+2
INT
-4
WIS
+2
CHA
-4

AC 19 (15 when broken)

Fort +12

Ref +6

Will +9

HP 37

Immunities

bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Exorcism Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.

Surreptitious Siege While a siege shard is embedded within a structure while using meld into stone, the structure and all objects within it take twice as long to repair.

Speed fly 25 feet

Melee

[Single Action]

slam +11,

Damage 1d8+4 bludgeoning