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MonstersConstruct

Siege Shard

Ending this construct's rampage doesn't need force — mental damage bypasses its hardness, and proving its conflict is over can revert it.

uncommonConstruct

A siege shard is a fragment of living stone born from a place steeped in conflict and strife — a hovering shard of masonry that embeds itself in walls and foundations, gnawing at any structure raised by those at war with one another.

In play

Exorcism Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.

Surreptitious Siege While a siege shard is embedded within a structure while using meld into stone, the structure and all objects within it take twice as long to repair.

Level 3

Perception +9 · Senses darkvision · Skills Athletics +9, Stealth +10

STRDEXCONINTWISCHA
+2+3+2-4+2-4
ACFortRefWill
19+12+6+9

HP 37 (Hardness 5) · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Speed fly 25 feet

Actions

  • Melee Slam [Single Action] +11, Damage 1d8+4 bludgeoning