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Siege Shard

Ending this construct's rampage doesn't need force — mental damage bypasses its hardness, and proving its conflict is over can revert it.

uncommonConstruct

A siege shard is a fragment of living stone born from a place steeped in conflict and strife — a hovering shard of masonry that embeds itself in walls and foundations, gnawing at any structure raised by those at war with one another.

In play

Exorcism Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.

Surreptitious Siege While a siege shard is embedded within a structure while using meld into stone, the structure and all objects within it take twice as long to repair.

Level 3

Perception +9 · Senses darkvision · Skills Athletics +9, Stealth +10

STRDEXCONINTWISCHA
+2+3+2-4+2-4
ACFortRefWill
19+12+6+9

HP 37 (Hardness 5) · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Speed fly 25 feet

Actions

  • Melee Slam [Single Action] +11, Damage 1d8+4 bludgeoning

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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