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Monsters

Sickened Doprillu

AC 34

commonAberration
Lvl 14Aberration
AC
34
HP
260
Perc
+20
Fort
+25
Ref
+26
Will
+22
STR
+8
DEX
+6
CON
+7
INT
+1
WIS
+4
CHA
+2
Speed40 ft, climb 40 ft
Actions
  • fist +28 3d8+16
AC
34
HP
260
STR
+8
DEX
+6
CON
+7
INT
+1
WIS
+4
CHA
+2

AC 34

Fort +25

Ref +26

Will +22

+2 status to all saves vs. fear

HP 260

, regeneration 20 (deactivated by cold)

Immunities

enfeebled (while wearing its mask), slowed (while wearing its mask)

Mask of Power A doprillu's unique wooden mask is the source of its power. A doprillu deprived of its mask loses its regeneration and its immunity to enfeebled and slowed, and it immediately becomes enfeebled 1. The enfeebled value increases by 1 at the start of each of the doprillu's turns, to a maximum of enfeebled 4. If the mask is put back on, the doprillu immediately regains its abilities and loses the enfeebled condition.