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Sickened Doprillu
AC 34
commonAberration
Lvl 14Aberration
- AC
- 34
- HP
- 260
- Perc
- +20
- Fort
- +25
- Ref
- +26
- Will
- +22
- STR
- +8
- DEX
- +6
- CON
- +7
- INT
- +1
- WIS
- +4
- CHA
- +2
Speed40 ft, climb 40 ft
Actions
- fist +28 3d8+16
- AC
- 34
- HP
- 260
- STR
- +8
- DEX
- +6
- CON
- +7
- INT
- +1
- WIS
- +4
- CHA
- +2
AC 34
Fort +25
Ref +26
Will +22
+2 status to all saves vs. fear
HP 260
, regeneration 20 (deactivated by cold)
Immunities
enfeebled (while wearing its mask), slowed (while wearing its mask)
Mask of Power A doprillu's unique wooden mask is the source of its power. A doprillu deprived of its mask loses its regeneration and its immunity to enfeebled and slowed, and it immediately becomes enfeebled 1. The enfeebled value increases by 1 at the start of each of the doprillu's turns, to a maximum of enfeebled 4. If the mask is put back on, the doprillu immediately regains its abilities and loses the enfeebled condition.