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Monsters

Shriezyx

Long ago, Thassilonian wizards created shriezyx in twisted experiments to act as guards and test subjects.

commonAberration
Lvl 4Aberration
AC
21
HP
70
Perc
+11
Fort
+13
Ref
+12
Will
+8
STR
+3
DEX
+5
CON
+4
INT
-4
WIS
+2
CHA
+0
Speed35 ft, climb 15 ft
Actions
  • fangs +13 2d6+5 piercing damage
  • claw +13 2d4+5 slashing damage
AC
21
HP
70
STR
+3
DEX
+5
CON
+4
INT
-4
WIS
+2
CHA
+0

Long ago, Thassilonian wizards created shriezyx in twisted experiments to act as guards and test subjects. These 300-pound aberrations have outlived their creators and mostly make their homes inside Thassilonian ruins, caverns, and deep in the Darklands.

AC 21

Fort +13

Ref +12

Will +8

+1 status to all saves vs. mental

HP 70

Pyrophobia If the shriezyx takes fire damage or starts its turn within 30 feet of a fire at least the size of a torch, it becomes frightened 1.

Speed 35 feet; climb 15 feet

Melee

[Single Action]

fangs +13 (Finesse),

Damage 2d6+5 piercing damage plus numbing toxin

Melee

[Single Action]

claw +13 (Agile, finesse),

Damage 2d4+5 slashing damage