Shriezyx
Long ago, Thassilonian wizards created shriezyx in twisted experiments to act as guards and test subjects.
- AC
- 21
- HP
- 70
- Perc
- +11
- Fort
- +13
- Ref
- +12
- Will
- +8
- STR
- +3
- DEX
- +5
- CON
- +4
- INT
- -4
- WIS
- +2
- CHA
- +0
- fangs +13 2d6+5 piercing damage
- claw +13 2d4+5 slashing damage
- AC
- 21
- HP
- 70
- STR
- +3
- DEX
- +5
- CON
- +4
- INT
- -4
- WIS
- +2
- CHA
- +0
Long ago, Thassilonian wizards created shriezyx in twisted experiments to act as guards and test subjects. These 300-pound aberrations have outlived their creators and mostly make their homes inside Thassilonian ruins, caverns, and deep in the Darklands.
AC 21
Fort +13
Ref +12
Will +8
+1 status to all saves vs. mental
HP 70
Pyrophobia If the shriezyx takes fire damage or starts its turn within 30 feet of a fire at least the size of a torch, it becomes frightened 1.
Speed 35 feet; climb 15 feet
Melee
[Single Action]
fangs +13 (Finesse),
Damage 2d6+5 piercing damage plus numbing toxin
Melee
[Single Action]
claw +13 (Agile, finesse),
Damage 2d4+5 slashing damage