Shoal Linnorm
A serpentine dragon of cold, tide-wracked coasts curses whoever slays it, dooming the killer to risk drowning with every sip they take.
A serpentine dragon of cold coasts and tide-wracked shores, the shoal linnorm drags its slayers down into the depths with a dying curse that follows them long after the battle ends.
It has regeneration 10 (deactivated by cold iron), and moves under a constant freedom of movement effect.
In play
Curse of Drowning (curse, primal, water) When a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid. Attempting to drink liquid faster causes the victim to begin drowning, immediately running out of air and falling unconscious.
Attack of Opportunity [Reaction] Tail only.
Level 15
Perception +27 · Senses darkvision, scent (imprecise) 60 feet, _true seeing_ · Languages Aklo, Draconic, Sylvan · Skills Acrobatics +28, Athletics +31, Stealth +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +5 | +7 | -3 | +6 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +29 | +25 | +22 |
HP 295 · Immunities curse, fire, paralyzed, sleep · Weaknesses cold iron 10
Speed 35 feet, fly 100 feet, swim 100 feet; freedom of movement
Actions
- Melee Jaws [Single Action] +31 (reach 20 ft, Magical), Damage 3d12+16 piercing
- Melee Claw [Single Action] +31 (reach 15 ft, Agile, Magical), Damage 3d8+16 slashing
- Melee Tail [Single Action] +31 (reach 25 ft, Magical), Damage 4d6+16 bludgeoning plus
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