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MonstersDragon

Shoal Linnorm

A serpentine dragon of cold, tide-wracked coasts curses whoever slays it, dooming the killer to risk drowning with every sip they take.

uncommonAmphibiousDragon

A serpentine dragon of cold coasts and tide-wracked shores, the shoal linnorm drags its slayers down into the depths with a dying curse that follows them long after the battle ends.

It has regeneration 10 (deactivated by cold iron), and moves under a constant freedom of movement effect.

In play

Curse of Drowning (curse, primal, water) When a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid. Attempting to drink liquid faster causes the victim to begin drowning, immediately running out of air and falling unconscious.

Attack of Opportunity [Reaction] Tail only.

Level 15

Perception +27 · Senses darkvision, scent (imprecise) 60 feet, _true seeing_ · Languages Aklo, Draconic, Sylvan · Skills Acrobatics +28, Athletics +31, Stealth +28

STRDEXCONINTWISCHA
+8+5+7-3+6+7
ACFortRefWill
38+29+25+22

HP 295 · Immunities curse, fire, paralyzed, sleep · Weaknesses cold iron 10

Speed 35 feet, fly 100 feet, swim 100 feet; freedom of movement

Actions

  • Melee Jaws [Single Action] +31 (reach 20 ft, Magical), Damage 3d12+16 piercing
  • Melee Claw [Single Action] +31 (reach 15 ft, Agile, Magical), Damage 3d8+16 slashing
  • Melee Tail [Single Action] +31 (reach 25 ft, Magical), Damage 4d6+16 bludgeoning plus