Shining Child
An enigmatic wanderer of remote planes hides within its own blinding light, searching esoteric lore while its glow strips onlookers' sight.
Shining children are wicked, enigmatic monsters that roam remote planes and untraveled corners of the universe in search of esoteric lore. With their abnormally gaunt frames, long white hair, and unnerving, four-fingered hands, shining children are both strangely familiar and otherworldly in appearance, though they are barely visible within the shroud of blinding light they continually emit.
Blinding Aura (arcane, aura, incapacitation, light) 60 feet. The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a DC 29 Fortitude save. If it fails, it is blinded for 1 minute, and if it critically fails, it's permanently blinded.
Level 12
Perception +23 · Senses darkvision · Languages Aklo; telepathy 120 feet · Skills Arcana +18, Deception +23, Diplomacy +21, Intimidation +21, Occultism +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +5 | +6 | +2 | +5 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +22 | +19 | +19 |
HP 215 · Immunities blinded, dazzled, fire
Speed 30 feet, fly 50 feet
Actions
- Melee Fist [Single Action] +25 (Agile, Finesse, Magical), Damage 3d4+5 bludgeoning plus 4d6 fire plus 2d4 persistent fire
- Melee Fire ray [Single Action] +25 (range 100 ft, Arcane, Magical), Damage 3d10+3 fire, plus 2d10 vitality damage if the target is undead