Shantak
A leathery, slime-slick void-beast carries riders between the stars, shrugging off airless dark that would kill any ordinary steed.
A nightmarish steed of the cold void, the shantak is a leathery, slime-slick horror that carries riders between the stars and shrugs off the airless dark.
In play
- No Breath The shantak doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
- Slippery The shantak's scales are covered in slippery slime, so the shantak gains a +3 circumstance bonus to Escape. A creature mounted on a shantak takes double the normal circumstance penalty to Reflex saves (–4 instead of –2 in most cases) while mounted.
- Flying Strafe [Two Actions] The shantak Flies up to their fly speed and makes two claw Strikes at any point during that movement.
- It is immune to disease.
Level 8
Perception +18 · Senses darkvision · Languages Aklo · Skills Acrobatics +17, Athletics +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | -1 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +18 | +13 | +16 |
HP 115 · Immunities disease · Resistances cold 10
Speed 20 feet, fly 60 feet
Actions
- Melee Jaws [Single Action] +20, Damage 2d12+9 piercing
- Melee Claw [Single Action] +20 (Agile), Damage 2d8+9 slashing
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