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Monsters

Shambler

AC 22

commonPlant
Lvl 6Plant
AC
22
HP
120
Perc
+12
Fort
+17
Ref
+11
Will
+14
STR
+6
DEX
+1
CON
+5
INT
-2
WIS
+2
CHA
-1
Speed20 ft, swim 20 ft
Actions
  • vine +17 2d8+8 bludgeoning plus reach 10 ft
AC
22
HP
120
STR
+6
DEX
+1
CON
+5
INT
-2
WIS
+2
CHA
-1

AC 22

Fort +17

Ref +11

Will +14

HP 120

Immunities

electricity

Electric Surge Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.

Shamble [Reaction] Requirements The shambler is in mound form. Trigger A creature unaware of the shambler’s true nature comes within 10 feet. Effect The shambler makes a vine Strike against the creature. Then roll initiative.

Speed 20 feet, swim 20 feet

Melee

[Single Action]

vine +17 (reach 10 feet),

Damage 2d8+8 bludgeoning plus Grab