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Shambler
AC 22
commonPlant
Lvl 6Plant
- AC
- 22
- HP
- 120
- Perc
- +12
- Fort
- +17
- Ref
- +11
- Will
- +14
- STR
- +6
- DEX
- +1
- CON
- +5
- INT
- -2
- WIS
- +2
- CHA
- -1
Speed20 ft, swim 20 ft
Actions
- vine +17 2d8+8 bludgeoning plus reach 10 ft
- AC
- 22
- HP
- 120
- STR
- +6
- DEX
- +1
- CON
- +5
- INT
- -2
- WIS
- +2
- CHA
- -1
AC 22
Fort +17
Ref +11
Will +14
HP 120
Immunities
electricity
Electric Surge Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.
Shamble [Reaction] Requirements The shambler is in mound form. Trigger A creature unaware of the shambler’s true nature comes within 10 feet. Effect The shambler makes a vine Strike against the creature. Then roll initiative.
Speed 20 feet, swim 20 feet
Melee
[Single Action]
vine +17 (reach 10 feet),
Damage 2d8+8 bludgeoning plus Grab