Shambler
A rotting mound of bog vegetation waits for careless feet, then surges to violent life, feeding on the lightning meant to kill it.
A shambler hunches in the bog as an unremarkable mound of rotting vegetation, waiting for warm bodies to wander close. It thrives on the very lightning that should destroy it, surging to sudden, thrashing life.
In play
Electric Surge Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.
Shamble [Reaction] Requirements The shambler is in mound form. Trigger A creature unaware of the shambler's true nature comes within 10 feet. Effect The shambler makes a vine Strike against the creature. Then roll initiative.
Level 6
Perception +12 · Senses darkvision · Languages Common, Elven, Sylvan; (can’t speak any language) · Skills Athletics +16, Stealth +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +1 | +5 | -2 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +17 | +11 | +14 |
HP 120 · Immunities electricity · Resistances fire 5
Speed 20 feet, swim 20 feet
Actions
- Melee Vine [Single Action] +17 (reach 10 ft), Damage 2d8+8 bludgeoning plus