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MonstersHumanoid

Serpentfolk Venom Caller

A serpentfolk toxin artisan coats fang, blade, and arrow in poison, striking from behind a cold composure nearly impossible to rattle.

uncommonHumanoidSerpentfolk

A serpentfolk who has turned the cultivation of toxins into a sacred art, the venom caller coats fang, blade, and arrow alike in its own poison and strikes from behind a wall of cold, reptilian calm. Its mind is the hardest thing to crack.

The venom caller has a +4 status bonus to saves vs. mental effects and a +1 status bonus to all saves vs. magic.

Level 7

Perception +15 · Senses darkvision, scent (imprecise) 30 feet · Languages Aklo, Common, Draconic, Undercommon; telepathy 100 feet · Skills Arcana +17, Deception +15, Nature +15, Occultism +17, Society +15, Survival +15

STRDEXCONINTWISCHA
+0+4+2+6+4+2
ACFortRefWill
24+13+15+17

HP 105 · Resistances poison 10

Speed 25 feet

Actions

  • Melee Fangs [Single Action] +16 (Finesse), Damage 2d8+4 piercing
  • Melee Sickle [Single Action] +16 (Agile, Finesse, Trip), Damage 1d4+4 piercing
  • Ranged Shortbow [Single Action] +16 (range 60 ft, deadly d10, reload 0), Damage 1d6+4 piercing