Serpentfolk Venom Caller
A serpentfolk toxin artisan coats fang, blade, and arrow in poison, striking from behind a cold composure nearly impossible to rattle.
A serpentfolk who has turned the cultivation of toxins into a sacred art, the venom caller coats fang, blade, and arrow alike in its own poison and strikes from behind a wall of cold, reptilian calm. Its mind is the hardest thing to crack.
The venom caller has a +4 status bonus to saves vs. mental effects and a +1 status bonus to all saves vs. magic.
Level 7
Perception +15 · Senses darkvision, scent (imprecise) 30 feet · Languages Aklo, Common, Draconic, Undercommon; telepathy 100 feet · Skills Arcana +17, Deception +15, Nature +15, Occultism +17, Society +15, Survival +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +2 | +6 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +13 | +15 | +17 |
HP 105 · Resistances poison 10
Speed 25 feet
Actions
- Melee Fangs [Single Action] +16 (Finesse), Damage 2d8+4 piercing
- Melee Sickle [Single Action] +16 (Agile, Finesse, Trip), Damage 1d4+4 piercing
- Ranged Shortbow [Single Action] +16 (range 60 ft, deadly d10, reload 0), Damage 1d6+4 piercing