Seraptis
A four-armed nihilist demon feeds on the bleeding wounds of those nearby, healing from suffering even as their recovery wounds it back.
Four-armed seraptis demons are radical nihilists at heart, despising other creatures out of bitter entitlement and laughing hysterically when others die or suffer. They arise from souls that engaged in dedicated campaigns of misery, driving their victims toward despair and suicide.
In play
Blood Healing (aura, healing, vitality) 30 feet. Whenever a humanoid within the aura takes bleed damage, the blood flows through the air to the seraptis's mouths and the seraptis heals by the same amount.
Recovery Vulnerability When a creature within the seraptis's blood healing aura recovers from persistent damage, the seraptis takes 3d6 mental damage.
Level 15
Perception +25 · Senses darkvision, _truesight_ · Languages Chthonian, Draconic, Empyrean; telepathy 100 feet, _truespeech_ · Skills Acrobatics +30, Athletics +31, Deception +29, Religion +27, Stealth +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +7 | +6 | +3 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +27 | +28 | +25 |
HP 340 · Weaknesses cold iron 15, holy 15
Speed 40 feet, fly 40 feet
Actions
- Melee Wounding scimitar [Single Action] +32 (Forceful, Magical, Sweep, Unholy), Damage 2d6+16 slashing plus 2d6 mental plus 1d6 persistent bleed
- Melee Claw [Single Action] +31 (Agile, Magical, Unholy), Damage 2d4+16 slashing plus 2d6 mental and
- Ranged Caustic blood [Single Action] +30 (Acid, Magical, Unholy), Damage 7d6 acid