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Seetangeist
AC 32
uncommonAquaticMindlessSwarmUndead
Lvl 12AquaticMindlessSwarmUncommonUndead
- AC
- 32
- HP
- 160
- Perc
- +19
- Fort
- +25
- Ref
- +22
- Will
- +19
- STR
- +4
- DEX
- +4
- CON
- +7
- INT
- -5
- WIS
- +3
- CHA
- +2
Speedswim 40 ft
- AC
- 32
- HP
- 160
- STR
- +4
- DEX
- +4
- CON
- +7
- INT
- -5
- WIS
- +3
- CHA
- +2
AC 32
Fort +25
Ref +22
Will +19
HP 160
(negative healing)
Immunities
death effects, disease, mental, paralyzed, poison, precision, prone, unconscious
Necrotic Runoff (aura, poison) 60 feet. A seetangeist secretes foul fluids into the surrounding water, poisoning it. A creature that enters or starts its turn in the aura must succeed at a DC 29 Fortitude save or become sickened 2 (sickened 3 on a critical failure). Creatures that breathe water take a –2 circumstance penalty to this saving throw. As long as a creature remains in the aura, it can't reduce its sickened condition below 1.