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Sorted A-ZMonstersUndead
Seetangeist
A drifting mound of rotting kelp and drowned carrion fouls everything it touches with the poison of the deep it dredges through.
uncommonAquaticMindlessSwarmUndead
A mound of rotting kelp and drowned carrion given malign half-life, the seetangeist drifts through the deep as a slick of foul water that poisons everything it touches.
Level 12
Perception +19 · Senses darkvision, wavesense (imprecise) 100 feet · Skills Athletics +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +7 | -5 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +25 | +22 | +19 |
HP 160 · Immunities death effects, disease, mental, paralyzed, poison, precision, prone, unconscious · Resistances bludgeoning 5, cold 10, fire 10, slashing 10, piercing 10 · Weaknesses area 10, splash damage 10
Speed swim 40 feet
Abilities
- Necrotic Runoff (aura, poison) 60 feet. A seetangeist secretes foul fluids into the surrounding water, poisoning it. A creature that enters or starts its turn in the aura must succeed at a DC 29 Fortitude save or become sickened 2 (sickened 3 on a critical failure). Creatures that breathe water take a –2 circumstance penalty to this saving throw. As long as a creature remains in the aura, it can't reduce its sickened condition below 1.