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Second Spawn

Wounding this corrupted growth triggers a spray of poisoned sap at anyone standing nearby, on top of the splinters its own limbs already fling.

rareDemonElementalFiendUnholyWood

The second spawn is a towering corruption of root and timber that bleeds poison sap, battering foes flat with its limbs and spitting splinters of malice.

In play

  • Its branch knocks targets sprawling on a hit — see Improved Knockdown.
  • Its spirit splinter deals 4d4+13 piercing plus 2d6 spirit and corrupting sap.
  • Spray Sap (Reaction) — Trigger The second spawn takes damage. Effect A spray of bloody sap spurts from the second spawn's wound, targeting a creature within 30 feet of the second spawn's choice. That creature takes 10d6 poison damage (DC 41 basic Fortitude save) and is exposed to corrupting sap.
  • Immune to paralyzed, poison, and sleep.

Level 21

Perception +36 · Senses darkvision · Languages Chthonian, Muan; telepathy 100 feet · Skills Athletics +39, Deception +35, Nature +36, Stealth +35

STRDEXCONINTWISCHA
+10+6+10+0+7+6
ACFortRefWill
45+39+33+36

HP 500 · Immunities paralyzed, poison, sleep · Resistances bludgeoning 20, piercing 20 · Weaknesses axes 20, fire 20, holy 20

Speed 20 feet

Actions

  • Melee Branch [Single Action] +39 (reach 20 ft), Damage 4d12+18 bludgeoning plus
  • Ranged Spirit splinter [Single Action] +39 (range 120 ft, Brutal, Propulsive, Unholy), Damage 4d4+13 piercing plus 2d6 spirit

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