/
Showing0entries
Sorted A-ZMonstersElemental
Second Spawn
Wounding this corrupted growth triggers a spray of poisoned sap at anyone standing nearby, on top of the splinters its own limbs already fling.
rareDemonElementalFiendUnholyWood
The second spawn is a towering corruption of root and timber that bleeds poison sap, battering foes flat with its limbs and spitting splinters of malice.
In play
- Its branch knocks targets sprawling on a hit — see Improved Knockdown.
- Its spirit splinter deals 4d4+13 piercing plus 2d6 spirit and corrupting sap.
- Spray Sap (Reaction) — Trigger The second spawn takes damage. Effect A spray of bloody sap spurts from the second spawn's wound, targeting a creature within 30 feet of the second spawn's choice. That creature takes 10d6 poison damage (DC 41 basic Fortitude save) and is exposed to corrupting sap.
- Immune to paralyzed, poison, and sleep.
Level 21
Perception +36 · Senses darkvision · Languages Chthonian, Muan; telepathy 100 feet · Skills Athletics +39, Deception +35, Nature +36, Stealth +35
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +10 | +0 | +7 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +39 | +33 | +36 |
HP 500 · Immunities paralyzed, poison, sleep · Resistances bludgeoning 20, piercing 20 · Weaknesses axes 20, fire 20, holy 20
Speed 20 feet
Actions
- Melee Branch [Single Action] +39 (reach 20 ft), Damage 4d12+18 bludgeoning plus
- Ranged Spirit splinter [Single Action] +39 (range 120 ft, Brutal, Propulsive, Unholy), Damage 4d4+13 piercing plus 2d6 spirit