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Seaweed Leshy
AC 19
commonAmphibiousLeshyPlant
Lvl 3AmphibiousLeshyPlant
- AC
- 19
- HP
- 45
- Perc
- +10
- Fort
- +8
- Ref
- +11
- Will
- +8
- STR
- +2
- DEX
- +4
- CON
- +3
- INT
- +0
- WIS
- +3
- CHA
- +1
Speed20 ft, swim 20 ft
Actions
- seaweed strand +11 1d8+4 bludgeoning reach 10 ft
- water jet +11 1d8+4 bludgeoning 30 ft
- AC
- 19
- HP
- 45
- STR
- +2
- DEX
- +4
- CON
- +3
- INT
- +0
- WIS
- +3
- CHA
- +1
AC 19
Fort +8
Ref +11
Will +8
HP 45
Verdant Burst When a seaweed leshy dies, a burst of primal energy explodes from its body, restoring 3d8 Hit Points to each plant creature in a 30-foot emanation. This area fills with seaweed, becoming difficult terrain. If the terrain is not a viable environment for the seaweed, they wither after 24 hours.
Speed 20 feet, swim 20 feet
Melee
[Single Action]
seaweed strand +11 (Agile, Finesse, reach 10 feet),
Damage 1d8+4 bludgeoning
Ranged
[Single Action]
water jet +11 (range increment 30 feet),
Damage 1d8+4 bludgeoning plus sea spray
Primal Innate Spells DC 20
- 4th