Sea Archdragon
An ancient leviathan whose bulk churns the open ocean into a maelstrom, gaining strength from any metal weapon or spell used against it.
A sea archdragon is the apex predator of the deep, an ancient leviathan whose scales drink in metal and whose mere presence drags the ocean into a churning maelstrom. To face one in open water is to fight the sea itself.
In play
Countered by Earth If the sea dragon is targeted by a spell with the earth trait, Liquefy ends and they can't use it until the end of their next turn.
Fed by Metal (arcane) When a sea dragon is damaged by a spell or unarmed Strike of a creature with the metal trait, or a metallic weapon, the dragon's scales transform and grant them a +2 item bonus to AC until the start of their next turn.
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 42
Vortex (aura, water) 40 feet.
Level 20
Perception +36 · Senses darkvision, wavesense (imprecise) 60 feet · Languages Common, Draconic, Empyrean, Sussuran, Thalassic · Skills Acrobatics +38, Arcana +26, Athletics +40, Deception +33, Intimidation +34, Nature +35, Society +33, Stealth +36, Survival +33
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +8 | +6 | +5 | +6 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 44 | +34 | +38 | +33 |
HP 450 · Immunities paralyzed, sleep
Speed 60 feet, fly 160 feet, swim 80 feet; water walk
Actions
- Melee Jaws [Single Action] +37 (reach 25 ft, Magical), Damage 4d12+18 piercing
- Melee Claw [Single Action] +37 (reach 20 ft, Agile, magical), Damage 4d10+18 slashing plus
- Melee Tail [Single Action] +37 (reach 30 ft), Damage 4d10+18 bludgeoning plus