Scylla
A tentacled aberration of water and mutation moves through sea and air with terrible grace, corrupting the natural order around it.
As feared as they are elusive, scyllas use illusions and mental abilities to lure ships to their doom. These intelligent, nightmarish aberrations take the form of beautiful humanoids with canine heads lining their waists and writhing tentacles for legs. They lurk along major shipping lanes, on the sharp rocks, or in the murky depths of narrow sea passages as they wait patiently for their next catch.
Level 16
Perception +30 · Senses greater darkvision, _see the unseen_ · Languages Aklo, Common, Empyrean, Thalassic · Skills Athletics +28, Deception +30, High Seas Lore +30, Intimidation +30, Nature +27, Stealth +30
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +9 | +5 | +4 | +3 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 39 | +26 | +32 | +28 |
HP 295 · Immunities cold, emotion
Speed 20 feet, swim 60 feet
Actions
- Melee Tentacle [Single Action] +30 (reach 20 ft, Finesse), Damage 3d10+15 bludgeoning plus
- Melee Wolf jaws [Single Action] +30 (Agile, finesse), Damage 3d8+15 piercing plus