/
Showing0entries
Sorted A-ZMonsters
Scarlet Walker
AC 33
rareAberrationDream
Lvl 12AberrationDreamRare
- AC
- 33
- HP
- 225
- Perc
- +23
- Fort
- +21
- Ref
- +25
- Will
- +21
- STR
- +6
- DEX
- +7
- CON
- +5
- INT
- +4
- WIS
- +5
- CHA
- +4
Speed30 ft, climb 30 ft
Actions
- claw +24 3d6+12 piercing reach 15 ft
- tentacle +24 3d8+12 bludgeoning reach 15 ft
- AC
- 33
- HP
- 225
- STR
- +6
- DEX
- +7
- CON
- +5
- INT
- +4
- WIS
- +5
- CHA
- +4
AC 33
Fort +21
Ref +25
Will +21
+1 status to all saves vs. magic
HP 225
Immunities
cold
Blood-Draining Gaze (aura, necromancy, occult, visual) 20 feet. When a living, non–scarlet walker creature ends its turn in the aura, it must attempt a DC 29 Fortitude save to prevent thin streams of blood from streaming from its eyes and into the eyeless pits in the scarlet walker's face. On a failed save, the victim becomes drained 1 (drained 2 on a critical failure) and sickened 1 from the pain.
No Breath The scarlet walker doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
Speed 30 feet, climb 30 feet; air walk