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Monsters

Scarlet Walker

AC 33

rareAberrationDream
Lvl 12AberrationDreamRare
AC
33
HP
225
Perc
+23
Fort
+21
Ref
+25
Will
+21
STR
+6
DEX
+7
CON
+5
INT
+4
WIS
+5
CHA
+4
Speed30 ft, climb 30 ft
Actions
  • claw +24 3d6+12 piercing reach 15 ft
  • tentacle +24 3d8+12 bludgeoning reach 15 ft
AC
33
HP
225
STR
+6
DEX
+7
CON
+5
INT
+4
WIS
+5
CHA
+4

AC 33

Fort +21

Ref +25

Will +21

+1 status to all saves vs. magic

HP 225

Immunities

cold

Blood-Draining Gaze (aura, necromancy, occult, visual) 20 feet. When a living, non–scarlet walker creature ends its turn in the aura, it must attempt a DC 29 Fortitude save to prevent thin streams of blood from streaming from its eyes and into the eyeless pits in the scarlet walker's face. On a failed save, the victim becomes drained 1 (drained 2 on a critical failure) and sickened 1 from the pain.

No Breath The scarlet walker doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

Speed 30 feet, climb 30 feet; air walk