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Sorted A-ZMonsters
Scarecophagus
AC 24
rareConstruct
Lvl 6ConstructRare
- AC
- 24
- HP
- 100
- Perc
- +14
- Fort
- +14
- Ref
- +10
- Will
- +16
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- -2
- WIS
- +4
- CHA
- +2
Speed25 ft, climb 25 ft
Actions
- tentacle +15 2d6+7 bludgeoning reach 10 ft
- AC
- 24
- HP
- 100
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- -2
- WIS
- +4
- CHA
- +2
AC 24
Fort +14
Ref +10
Will +16
HP 100
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious
Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. Living creatures are frightened 1 while in a scarecophagus' despair aura. They can't naturally recover from this fear while in the emanation but recover instantly once they leave it. When a creature first enters the emanation, it must succeed at a DC 22 Will save (after taking the penalty from being frightened 1) or be paralyzed for 1 round.