entries
Sorted A-Z
MonstersConstruct

Scarecophagus

A hollow straw effigy raised to guard a field radiates despair, locking anyone who nears it rigid with paralyzing dread.

rareConstruct

A scarecophagus looms over the field it was raised to guard, a hollow effigy of straw and tattered cloth animated to drink in the terror of the living. Anything that strays too close finds its limbs locked rigid with dread.

In play

Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. Living creatures are frightened 1 while in a scarecophagus' despair aura. They can't naturally recover from this fear while in the emanation but recover instantly once they leave it. When a creature first enters the emanation, it must succeed at a DC 22 Will save (after taking the penalty from being frightened 1) or be paralyzed for 1 round.

Level 6

Perception +14 · Senses darkvision, magic sense (imprecise) 30 feet · Languages Common, Necril, Osiriani · Skills Athletics +15

STRDEXCONINTWISCHA
+5+2+4-2+4+2
ACFortRefWill
24+14+10+16

HP 100 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious

Speed 25 feet, climb 25 feet

Actions

  • Melee Tentacle [Single Action] +15 (reach 10 ft, Agile, Magical), Damage 2d6+7 bludgeoning

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms