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Monsters

Scarecophagus

AC 24

rareConstruct
Lvl 6ConstructRare
AC
24
HP
100
Perc
+14
Fort
+14
Ref
+10
Will
+16
STR
+5
DEX
+2
CON
+4
INT
-2
WIS
+4
CHA
+2
Speed25 ft, climb 25 ft
Actions
  • tentacle +15 2d6+7 bludgeoning reach 10 ft
AC
24
HP
100
STR
+5
DEX
+2
CON
+4
INT
-2
WIS
+4
CHA
+2

AC 24

Fort +14

Ref +10

Will +16

HP 100

Immunities

bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious

Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. Living creatures are frightened 1 while in a scarecophagus' despair aura. They can't naturally recover from this fear while in the emanation but recover instantly once they leave it. When a creature first enters the emanation, it must succeed at a DC 22 Will save (after taking the penalty from being frightened 1) or be paralyzed for 1 round.