Scarecophagus
A hollow straw effigy raised to guard a field radiates despair, locking anyone who nears it rigid with paralyzing dread.
A scarecophagus looms over the field it was raised to guard, a hollow effigy of straw and tattered cloth animated to drink in the terror of the living. Anything that strays too close finds its limbs locked rigid with dread.
In play
Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. Living creatures are frightened 1 while in a scarecophagus' despair aura. They can't naturally recover from this fear while in the emanation but recover instantly once they leave it. When a creature first enters the emanation, it must succeed at a DC 22 Will save (after taking the penalty from being frightened 1) or be paralyzed for 1 round.
Level 6
Perception +14 · Senses darkvision, magic sense (imprecise) 30 feet · Languages Common, Necril, Osiriani · Skills Athletics +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +4 | -2 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +14 | +10 | +16 |
HP 100 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious
Speed 25 feet, climb 25 feet
Actions
- Melee Tentacle [Single Action] +15 (reach 10 ft, Agile, Magical), Damage 2d6+7 bludgeoning