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Sard
AC 43
rareElectricityPlantTane
Lvl 19ElectricityPlantRareTane
- AC
- 43
- HP
- 400
- Perc
- +35
- Fort
- +35
- Ref
- +31
- Will
- +33
- STR
- +10
- DEX
- +6
- CON
- +6
- INT
- +2
- WIS
- +6
- CHA
- +6
Speed40 ft, climb 25 ft
Actions
- trunk +37 4d6+18 bludgeoning reach 20 ft
- branch +37 4d8+18 piercing reach 20 ft
- root +37 4d6+18 bludgeoning reach 10 ft
- thorn +35 4d4+16 piercing 180 ft
- AC
- 43
- HP
- 400
- STR
- +10
- DEX
- +6
- CON
- +6
- INT
- +2
- WIS
- +6
- CHA
- +6
AC 43
Fort +35
Ref +31
Will +33
+1 status to all saves vs. magic
HP 400
Immunities
electricity
Splintering Death (electricity, evocation, primal) When the sard dies, its body explodes in a 30-foot emanation. All creatures in the area take 10d6 electricity damage and 10d6 piercing damage (DC 43 basic Reflex save). Any creature that takes piercing damage is also exposed to sard venom.
Speed 40 feet, climb 25 feet
Melee
[Single Action]
trunk +37 (fatal d12, reach 20 feet),
Damage 4d6+18 bludgeoning plus 3d6 persistent electricity
Melee
[Single Action]
branch +37 (Agile, reach 20 feet),
Damage 4d8+18 piercing plus sard venom