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Monsters

Sard

AC 43

rareElectricityPlantTane
Lvl 19ElectricityPlantRareTane
AC
43
HP
400
Perc
+35
Fort
+35
Ref
+31
Will
+33
STR
+10
DEX
+6
CON
+6
INT
+2
WIS
+6
CHA
+6
Speed40 ft, climb 25 ft
Actions
  • trunk +37 4d6+18 bludgeoning reach 20 ft
  • branch +37 4d8+18 piercing reach 20 ft
  • root +37 4d6+18 bludgeoning reach 10 ft
  • thorn +35 4d4+16 piercing 180 ft
AC
43
HP
400
STR
+10
DEX
+6
CON
+6
INT
+2
WIS
+6
CHA
+6

AC 43

Fort +35

Ref +31

Will +33

+1 status to all saves vs. magic

HP 400

Immunities

electricity

Splintering Death (electricity, evocation, primal) When the sard dies, its body explodes in a 30-foot emanation. All creatures in the area take 10d6 electricity damage and 10d6 piercing damage (DC 43 basic Reflex save). Any creature that takes piercing damage is also exposed to sard venom.

Speed 40 feet, climb 25 feet

Melee

[Single Action]

trunk +37 (fatal d12, reach 20 feet),

Damage 4d6+18 bludgeoning plus 3d6 persistent electricity

Melee

[Single Action]

branch +37 (Agile, reach 20 feet),

Damage 4d8+18 piercing plus sard venom