Sard
A towering tree-like beast lashes out with living wood and crackling energy, and even dead it bursts into splinters and lightning.
A sard is a towering, tree-like beast that lashes with limbs of living wood and crackling energy. Even slain it remains lethal, bursting apart in a storm of splinters and lightning.
In play
Splintering Death (electricity, evocation, primal) When the sard dies, its body explodes in a 30-foot emanation. All creatures in the area take 10d6 electricity damage and 10d6 piercing damage (DC 43 basic Reflex save). Any creature that takes piercing damage is also exposed to sard venom.
Level 19
Perception +35 · Senses low-light vision, tremorsense 120 feet · Languages Aklo, Arboreal, Common, Sylvan · Skills Acrobatics +33, Athletics +37, Nature +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +6 | +2 | +6 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 43 | +35 | +31 | +33 |
HP 400 · Immunities electricity · Resistances fire 15, physical 15 (except slashing) · Weaknesses cold iron 15
Speed 40 feet, climb 25 feet
Actions
- Melee Trunk [Single Action] +37 (reach 20 ft, fatal d12), Damage 4d6+18 bludgeoning plus 3d6 persistent electricity
- Melee Branch [Single Action] +37 (reach 20 ft, Agile), Damage 4d8+18 piercing
- Melee Root [Single Action] +37 (reach 10 ft), Damage 4d6+18 bludgeoning plus 1d6 electricity
- Ranged Thorn [Single Action] +35 (range 180 ft, deadly d10, Primal, Propulsive), Damage 4d4+16 piercing