Sangrist
The longer a wound bleeds nearby, the faster this horror heals and the quicker it acts against everyone else.
A gaunt, bloodless horror that thrives on spilled vitality, the sangrist grows faster and more frenzied the more its prey bleeds.
Blood Vigor While adjacent to a creature taking persistent bleed damage, the sangrist gains fast healing 3 and is quickened until the start of its next turn. The sangrist can use its extra action only to Step or Stride.
Bloodletter A sangrist intuitively exacerbates open cuts on living creatures with its attacks. The sangrist's claw Strikes deal an additional 1 precision damage to living creatures taking persistent bleed damage.
Level 2
Perception +11 · Senses blood scent 30 feet, darkvision · Languages Common, Necril · Skills Acrobatics +8, Athletics +6, Stealth +8, Survival +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +1 | -1 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +5 | +11 | +8 |
HP 30 · Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Actions
- Melee Claw [Single Action] +9 (Agile), Damage 1d6+2 slashing plus 1d4 persistent bleed