Salamander
A serpent-bodied fire elemental fights with a soldier's discipline, stoking its flames mid-battle to scorch anyone who strikes it up close.
A serpent-bodied fire elemental forged for war, the salamander wields its weapons with a soldier's discipline while heat pours off its scaled coils. Cornering one in close quarters means fighting in an oven.
Attack of Opportunity [Reaction]
Armor of Flames [Single Action] The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex save.
Level 7
Perception +15 · Senses darkvision · Languages Common, Ignan · Skills Acrobatics +12, Athletics +17, Crafting +15, Deception +12, Intimidation +14, Society +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +4 | +2 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +15 | +16 | +13 |
HP 125 · Immunities bleed, fire, paralyzed, poison, sleep · Weaknesses cold 10
Speed 20 feet
Actions
- Melee Ranseur [Single Action] +18 (reach 10 ft, Disarm, Magical), Damage 2d10+7 piercing
- Melee Tail [Single Action] +17 (reach 10 ft, Agile), Damage 1d8+7 bludgeoning plus 1d6 fire and