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Sorted A-ZMonsters
Salamander
AC 26
commonElementalFire
Lvl 7ElementalFire
- AC
- 26
- HP
- 125
- Perc
- +15
- Fort
- +15
- Ref
- +16
- Will
- +13
- STR
- +4
- DEX
- +3
- CON
- +4
- INT
- +2
- WIS
- +2
- CHA
- +1
Speed20 ft
Actions
- ranseur +18 2d10+7 piercing reach 10 ft
- tail +17 1d8+7 bludgeoning reach 10 ft
- AC
- 26
- HP
- 125
- STR
- +4
- DEX
- +3
- CON
- +4
- INT
- +2
- WIS
- +2
- CHA
- +1
AC 26
Fort +15
Ref +16
Will +13
HP 125
Immunities
bleed, fire, paralyzed, poison, sleep
Attack of Opportunity [Reaction]
Speed 20 feet
Melee
[Single Action]
ranseur +18 (Disarm, Magical, reach 10 feet),
Damage 2d10+7 piercing
Melee
[Single Action]
tail +17 (Agile, reach 10 feet),
Damage 1d8+7 bludgeoning plus 1d6 fire and Grab
Armor of Flames [Single Action] The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex save.