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Monsters

Salamander

AC 26

commonElementalFire
Lvl 7ElementalFire
AC
26
HP
125
Perc
+15
Fort
+15
Ref
+16
Will
+13
STR
+4
DEX
+3
CON
+4
INT
+2
WIS
+2
CHA
+1
Speed20 ft
Actions
  • ranseur +18 2d10+7 piercing reach 10 ft
  • tail +17 1d8+7 bludgeoning reach 10 ft
AC
26
HP
125
STR
+4
DEX
+3
CON
+4
INT
+2
WIS
+2
CHA
+1

AC 26

Fort +15

Ref +16

Will +13

HP 125

Immunities

bleed, fire, paralyzed, poison, sleep

Speed 20 feet

Melee

[Single Action]

ranseur +18 (Disarm, Magical, reach 10 feet),

Damage 2d10+7 piercing

Melee

[Single Action]

tail +17 (Agile, reach 10 feet),

Damage 1d8+7 bludgeoning plus 1d6 fire and Grab

Armor of Flames [Single Action] The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex save.