Rust Scarab
These elementals resemble enormous beetles, with thick outer shells composed of multiple layers of heavily pockmarked, rusted plates protecting a jagged…
- AC
- 21
- HP
- 65
- Perc
- +9
- Fort
- +14
- Ref
- +9
- Will
- +11
- STR
- +6
- DEX
- +2
- CON
- +5
- INT
- +2
- WIS
- +2
- CHA
- +2
- claw +15 2d8+6 slashing
- AC
- 21
- HP
- 65
- STR
- +6
- DEX
- +2
- CON
- +5
- INT
- +2
- WIS
- +2
- CHA
- +2
These elementals resemble enormous beetles, with thick outer shells composed of multiple layers of heavily pockmarked, rusted plates protecting a jagged metallic skeleton.
AC 21
Fort +14
Ref +9
Will +11
HP 65
Immunities
bleed, paralyzed, poison, sleep
Crumbling Carapace When a rust scarab is reduced to fewer than half its maximum Hit Points or is damaged by a critical hit, its outer shell breaks into a veil of rusty metal flakes. This causes it to lose its resistance to physical damage and its heavy ability, but it gains a rust cloud aura (as metal wisp) and a 35-foot land Speed.
Speed 25 feet
Melee
[Single Action]
claw +15,
Damage 2d8+6 slashing plus tetanus