Rust Monster
A scuttling insectile horror craves metal, corroding armor to ruin at a touch and sweeping foes off their feet with its tail.
A scuttling insectile horror with a propeller-like tail and feathery antennae, the rust monster hungers for metal — corroding armor and weapons to flaking ruin with a single touch.
Its tail Strike knocks foes prone — see Improved Knockdown.
In play
Tail Trip [Reaction] Trigger A creature carrying a metal item attempts to move out of a square within reach of the rust monster's tail. Effect The rust monster makes a tail Strike against the triggering creature.
Antenna Disarm [Single Action] The rust monster attempts to Disarm a metal item a creature is holding using its antenna (with the same modifier as an antenna Strike).
Level 3
Perception +8 · Senses darkvision, metal scent 30 feet · Skills Athletics +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +1 | -4 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +8 | +10 | +6 |
HP 40
Speed 35 feet, climb 10 feet
Actions
- Melee Antenna [Single Action] +10 (Finesse)
- Melee Mandibles [Single Action] +8 (Finesse), Damage 1d10+4 piercing
- Melee Tail [Single Action] +8 (Finesse), Damage 1d4+2 bludgeoning plus