Rune Giant
Rune giants are tyrants among their own kind, given power to command and magically control other giants.
- AC
- 38
- HP
- 330
- Perc
- +28
- Fort
- +33
- Ref
- +26
- Will
- +28
- STR
- +9
- DEX
- +2
- CON
- +7
- INT
- +2
- WIS
- +6
- CHA
- +4
- greatsword +33 3d12+17 slashing reach 20 ft
- longspear +32 2d8+17 piercing reach 25 ft
- fist +31 3d8+17 bludgeoning reach 20 ft
- AC
- 38
- HP
- 330
- STR
- +9
- DEX
- +2
- CON
- +7
- INT
- +2
- WIS
- +6
- CHA
- +4
Rune giants are tyrants among their own kind, given power to command and magically control other giants. They once served even more powerful masters—potent wizards known as runelords—and in so doing, commanded entire armies of giants in service to the runelords' empires.
AC 38
Fort +33
Ref +26
Will +28
HP 330
Immunities
fire
Reactive Strike [Reaction] The rune giant gains an additional reaction at the beginning of each of their turns that they can use only for a Reactive Strike.
Speed 45 feet; fly 45 feet
Melee
[Single Action]
greatsword +33 (Magical, reach 20 feet, versatile P),
Damage 3d12+17 slashing
Melee
[Single Action]
longspear +32 (Magical, reach 25 feet),
Damage 2d8+17 piercing