Root Rotter
A withered, fungus-laced undead thing draws strength from mold and decay, sharing telepathic awareness with every root rotter nearby.
A root rotter is a withered undead thing laced through with creeping fungus, drawing strength from the mold and decay around it. Where one lurks, others are never far — their rotting minds share a single silent awareness.
In play
Fungal Empowerment If the root rotter is touching fungal terrain at the start of its turn, they regain 10 Hit Points and are quickened that turn; they can use the extra action only to Stride or Strike.
Fungal Mind (primal) Root rotters communicate telepathically with each other. While within telepathic range of at least one other root rotter, they gain a +2 circumstance bonus to initiative rolls, Perception checks, and saving throws against mental effects. If one root rotter is aware of a combatant, all members of the fungal mind within range are aware of it.
Level 9
Perception +18 · Senses darkvision, fungus sense 120 feet · Languages Chthonian, Common, Elven; telepathy 30 feet (fungi only) · Skills Acrobatics +20, Athletics +17, Nature +15, Stealth +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +5 | +4 | +0 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +17 | +20 | +16 |
HP 195 · Immunities bleed, death effects, disease, paralyzed, poison, unconscious · Weaknesses holy 10, slashing 10
Speed 30 feet
Actions
- Melee Jaws [Single Action] +21 (Magical, Poison, Unholy), Damage 2d8+9 piercing plus 1d8 poison
- Melee Fist [Single Action] +21 (Agile, Magical, Unholy), Damage 2d8+9 bludgeoning