Risen Runelord
A long-dead master of rune magic carries an ancient tyrant's arrogance into unlife, releasing a mind-hammering burst of color when slain.
A risen runelord is a long-dead master of one of the seven schools of rune magic, dragged back into a borrowed semblance of life by the legacy of power they hoarded in the ancient empire of Thassilon. They carry their old arrogance into death, wielding a manifested polearm and the lingering authority of a tyrant who refuses to stay buried.
In play
Beyond Life A risen runelord may drink or eat for pleasure or entertainment, but they need not do so for nourishment and never suffer the effects of thirst or starvation.
Vanishing Death (arcane, mental) When a risen runelord is slain, their body and (if manifested) polearm vanishes as the trapped legacy that was drawn upon to create them is set free, exploding outward in a riot of swirling color. This release of arcane energy hammers the minds of nearby creatures.
Level 11
Perception +22 · Languages Aklo, Common, Thassilonian · Skills Arcana +26, Crafting +22, Deception +22, Intimidation +22, Occultism +24, Society +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +5 | +3 | +7 | +5 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +18 | +22 | +24 |
HP 195 · Immunities sleep · Resistances mythic resistance 6
Speed 25 feet
Actions
- Melee Runelord's polearm [Single Action] +22 (reach 10 ft, Magical), Damage 3d12+9 mental