Risen Fetch
A vengeful spirit wreathed in stolen faces walks on air while it hunts, wielding illusion and duplicated foes against anyone who corners it.
A risen fetch is a fetchling's vengeance made flesh — a shadow-born spirit returned from the First World wreathed in stolen faces and unanswerable questions, walking on air as it hunts the living.
It has regeneration 50 (deactivated by fire or negative).
In play
Occult Innate Spells DC 45, attack +37
- Cantrips (10th) Read Aura, Telekinetic Projectile
- 3rd Illusory Disguise (at will)
- 7th Duplicate Foe, Plane Shift (to or from the First World only)
- 8th Duplicate Foe, Spirit Song, Suggestion
- 9th Duplicate Foe, Overwhelming Presence, Telepathic Demand, Weird
- 10th Alter Reality
- Constant (9th) Air Walk, Tongues, True Seeing
Level 22
Perception +38 · Senses darkvision, _true seeing_ · Languages Common, Sylvan; _tongues_ · Skills Acrobatics +38, Athletics +40, Deception +42, Intimidation +42, Nature +38, Occultism +42, Society +38, Stealth +36
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +6 | +10 | +8 | +6 | +10 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 48 | +38 | +34 | +34 |
HP 470 · Weaknesses cold iron20, negative 20
Speed 35 feet, air walk
Actions
- Melee Fetch weapon [Single Action] +41 (Agile, versatile B), Damage 4d8+18 slashing plus 4d6 mental
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