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Rhu-Chalik

A void-wandering aberration scouts worlds for its distant masters, working alone to keep its mental predations from overlapping.

uncommonAberration

Also called void wanderers, rhu-chaliks can survive the depths of space indefinitely, passing between worlds over the eons and scouting those planets for the Dominion of the Black. Rhu-chaliks prefer to work alone in order to reduce potential overlap in their mental predations, but sometimes receive assistance from those who believe the transmission of memories is transcendent.

In play

No Breath A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons).

Level 6

Perception +17 · Senses greater darkvision, thoughtsense 60 feet · Languages Aklo; telepathy 100 feet · Skills Athletics +13, Deception +13, Diplomacy +13, Intimidation +13, Stealth +15

STRDEXCONINTWISCHA
+3+3+4+2+5+3
ACFortRefWill
23+14+11+17

HP 95

Speed 5 feet, fly 35 feet

Actions

  • Melee Tendril [Single Action] +15 (Agile), Damage 2d4+6 bludgeoning plus 1d6 mental

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