Rhu-Chalik
Also called void wanderers, rhu-chaliks can survive the depths of space indefinitely, passing between worlds over the eons and scouting those planets for the…
- AC
- 23
- HP
- 95
- Perc
- +17
- Fort
- +14
- Ref
- +11
- Will
- +17
- STR
- +3
- DEX
- +3
- CON
- +4
- INT
- +2
- WIS
- +5
- CHA
- +3
- tendril +15 2d4+6 bludgeoning
- AC
- 23
- HP
- 95
- STR
- +3
- DEX
- +3
- CON
- +4
- INT
- +2
- WIS
- +5
- CHA
- +3
Also called void wanderers, rhu-chaliks can survive the depths of space indefinitely, passing between worlds over the eons and scouting those planets for the Dominion of the Black. Rhu-chaliks prefer to work alone in order to reduce potential overlap in their mental predations, but sometimes receive assistance from those who believe the transmission of memories is transcendent.
AC 23 all-around vision
Fort +14
Ref +11
Will +17
HP 95
No Breath A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons).
Speed 5 feet, fly 35 feet
Melee
[Single Action]
tendril +15 (Agile),
Damage 2d4+6 bludgeoning plus 1d6 mental and excruciating enzyme