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Redcap Cavalry
AC 23
uncommonFey
Lvl 6FeyUncommon
- AC
- 23
- HP
- 75
- Perc
- +14
- Fort
- +12
- Ref
- +14
- Will
- +11
- STR
- +5
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +3
- CHA
- +1
Speed50 ft
Actions
- scythe +17 1d10+11 slashing
- boot +15 1d6+9 piercing
- AC
- 23
- HP
- 75
- STR
- +5
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +3
- CHA
- +1
AC 23
Fort +12
Ref +14
Will +11
HP 75
(fast healing 10)
Divine Revulsion (emotion, fear, mental) If a redcap sees a creature brandish a religious symbol of a good deity (which requires an Interact action by that creature) or use one to cast a divine spell, the redcap must attempt a DC 21 Will save. It then becomes temporarily immune to all brandished religious symbols for 10 minutes.
Critical Success The redcap is unaffected.
Success The redcap is frightened 2.
Failure The redcap gains the fleeing condition for 1 round and is frightened 4.
Speed 50 feet
Melee
[Single Action]
scythe +17 (deadly d10, Trip),
Damage 1d10+11 slashing