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Monsters

Redcap Cavalry

AC 23

uncommonFey
Lvl 6FeyUncommon
AC
23
HP
75
Perc
+14
Fort
+12
Ref
+14
Will
+11
STR
+5
DEX
+4
CON
+2
INT
+1
WIS
+3
CHA
+1
Speed50 ft
Actions
  • scythe +17 1d10+11 slashing
  • boot +15 1d6+9 piercing
AC
23
HP
75
STR
+5
DEX
+4
CON
+2
INT
+1
WIS
+3
CHA
+1

AC 23

Fort +12

Ref +14

Will +11

HP 75

(fast healing 10)

Divine Revulsion (emotion, fear, mental) If a redcap sees a creature brandish a religious symbol of a good deity (which requires an Interact action by that creature) or use one to cast a divine spell, the redcap must attempt a DC 21 Will save. It then becomes temporarily immune to all brandished religious symbols for 10 minutes.

Critical Success The redcap is unaffected.

Success The redcap is frightened 2.

Failure The redcap gains the fleeing condition for 1 round and is frightened 4.

Speed 50 feet

Melee

[Single Action]

scythe +17 (deadly d10, Trip),

Damage 1d10+11 slashing