Redcap Cavalry
Murderous fey riders in blood-soaked caps hunt for the sheer joy of slaughter, recoiling only from a brandished holy symbol.
Redcap cavalry are murderous fey riders, their iron-shod boots and blood-soaked caps marking them as killers who hunt for the sheer joy of slaughter. They charge down the weak and recoil only from the holy symbols of the good gods.
In play
Divine Revulsion (emotion, fear, mental) If a redcap sees a creature brandish a religious symbol of a good deity (which requires an Interact action by that creature) or use one to cast a divine spell, the redcap must attempt a DC 21 Will save. It then becomes temporarily immune to all brandished religious symbols for 10 minutes.
- Critical Success The redcap is unaffected.
- Success The redcap is frightened 2.
- Failure The redcap gains the fleeing condition for 1 round and is frightened 4.
Level 6
Perception +14 · Senses low-light vision · Languages Common, Sylvan, Undercommon · Skills Acrobatics +14, Athletics +17, Intimidation +13, Nature +13, Performance +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +4 | +2 | +1 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +12 | +14 | +11 |
HP 75 · Weaknesses cold iron 5, divine revulsion
Speed 50 feet
Actions
- Melee Scythe [Single Action] +17 (deadly d10, Trip), Damage 1d10+11 slashing
- Melee Boot [Single Action] +15 (Agile, versatile B), Damage 1d6+9 piercing