Showing0entries
Sorted A-Z
Monsters

Raw Nerve

AC 26

commonUndead
Lvl 8Undead
AC
26
HP
150
Perc
+17
Fort
+14
Ref
+16
Will
+19
STR
+3
DEX
+4
CON
+0
INT
+6
WIS
+3
CHA
+2
Speed30 ft
Actions
  • nerve ending +20 2d10+9 electricity
AC
26
HP
150
STR
+3
DEX
+4
CON
+0
INT
+6
WIS
+3
CHA
+2

AC 26

Fort +14

Ref +16

Will +19

HP 150

(negative healing)

Immunities

death effects, disease, electricity, mental, paralyzed, poison, unconscious

Speed 30 feet, float

Melee

[Single Action]

nerve ending +20 (Agile, Finesse, Magical),

Damage 2d10+9 electricity plus involuntary reaction

Accelerating Inquest [Single Action] (Concentrate, Detection, Divination, Occult) The raw nerve mentally probes a creature within 100 feet, attempting an Occultism check against the creature's Will DC. On a success, the raw nerve can Step, and gains a +2 circumstance bonus to AC against that creature until the start of the raw nerve's next turn.

Float A raw nerve floats a few inches from the ground.