/
Showing0entries
Sorted A-ZMonsters
Raw Nerve
AC 26
commonUndead
Lvl 8Undead
- AC
- 26
- HP
- 150
- Perc
- +17
- Fort
- +14
- Ref
- +16
- Will
- +19
- STR
- +3
- DEX
- +4
- CON
- +0
- INT
- +6
- WIS
- +3
- CHA
- +2
Speed30 ft
Actions
- nerve ending +20 2d10+9 electricity
- AC
- 26
- HP
- 150
- STR
- +3
- DEX
- +4
- CON
- +0
- INT
- +6
- WIS
- +3
- CHA
- +2
AC 26
Fort +14
Ref +16
Will +19
HP 150
(negative healing)
Immunities
death effects, disease, electricity, mental, paralyzed, poison, unconscious
Speed 30 feet, float
Melee
[Single Action]
nerve ending +20 (Agile, Finesse, Magical),
Damage 2d10+9 electricity plus involuntary reaction
Accelerating Inquest [Single Action] (Concentrate, Detection, Divination, Occult) The raw nerve mentally probes a creature within 100 feet, attempting an Occultism check against the creature's Will DC. On a success, the raw nerve can Step, and gains a +2 circumstance bonus to AC against that creature until the start of the raw nerve's next turn.
Float A raw nerve floats a few inches from the ground.