Raw Nerve
A successful mental probe lets this floating undead slip into a better position and turn harder to hit by anyone it just read.
A raw nerve is a floating tangle of exposed nerves and crackling thought, a psychic horror that probes minds from across the room and lashes out with jolts of living current.
In play
Accelerating Inquest [Single Action] (Concentrate, Detection, Divination, Occult) The raw nerve mentally probes a creature within 100 feet, attempting an Occultism check against the creature's Will DC. On a success, the raw nerve can Step, and gains a +2 circumstance bonus to AC against that creature until the start of the raw nerve's next turn.
Float A raw nerve floats a few inches from the ground.
Level 8
Perception +17 · Senses darkvision, thoughtsense 60 feet · Languages Common, Necril; (can't speak any language); telepathy 100 feet · Skills Intimidation +16, Lore +20, Medicine +15, Occultism +18, Stealth +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +0 | +6 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +14 | +16 | +19 |
HP 150 · Immunities death effects, disease, electricity, mental, paralyzed, poison, unconscious · Weaknesses slashing 5
Speed 30 feet, float
Actions
- Melee Nerve ending [Single Action] +20 (Agile, Finesse, Magical), Damage 2d10+9 electricity
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.