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MonstersDragon

Ravener

A necromantic shield absorbs two hundred points of harm before this dragon's true Hit Points are even threatened, and its terror leaves victims frozen.

rareDragonFirePrimalUndeadUnholy

A ravener is a dragon that cheated death and came back wrong — an undead horror of necromantic hunger that devours souls to sustain its rotting majesty. The ravener presented here was once an ancient cinder dragon.

It gains a +2 status bonus to all saves vs. primal, and its 500 Hit Points are sustained by void healing.

In play

  • Cowering Fear (aura, emotion, fear, mental) 90 feet, DC 42. A ravener's frightful presence causes creatures to cower in fear as well. As long as a creature is at least frightened 2 or more as a result of the ravener's frightful presence, it's also immobilized from the fear.
  • Soul Ward An intangible field of necromantic energy protects a ravener from total destruction. This soul ward has 200 Hit Points.

Level 21

Perception +37 · Senses darkvision, scent (imprecise) 60 feet, smoke vision, soulsense 60 feet · Languages Common, Draconic, Necril, Pyric · Skills Acrobatics +32, Athletics +39, Deception +38, Diplomacy +38, Intimidation +40, Nature +32, Stealth +35

STRDEXCONINTWISCHA
+9+5+9+5+6+8
ACFortRefWill
47+38+34+37

HP 500 · Immunities bleed, death effects, disease, fire, paralyzed, poison, sleep · Weaknesses cold 20, holy 20

Speed 60 feet, fly 180 feet

Actions

  • Melee Jaws [Single Action] +39 (reach 20 ft, Fire, magical), Damage 4d12+13 piercing plus 2d6 persistent fire plus 2d6 void
  • Melee Horn [Single Action] +37 (reach 20 ft, Magical), Damage 4d12+17 slashing plus 2d6 void
  • Melee Claw [Single Action] +39 (reach 15 ft, Agile, magical), Damage 4d10+13 slashing plus 2d6 void
  • Melee Tail [Single Action] +37 (reach 25 ft, Magical), Damage 4d8+13 slashing plus 2d6 void
  • Melee Wing [Single Action] +37 (reach 20 ft, Agile, magical), Damage 4d8+13 slashing plus 2d6 void