Ravener
A necromantic shield absorbs two hundred points of harm before this dragon's true Hit Points are even threatened, and its terror leaves victims frozen.
A ravener is a dragon that cheated death and came back wrong — an undead horror of necromantic hunger that devours souls to sustain its rotting majesty. The ravener presented here was once an ancient cinder dragon.
It gains a +2 status bonus to all saves vs. primal, and its 500 Hit Points are sustained by void healing.
In play
- Cowering Fear (aura, emotion, fear, mental) 90 feet, DC 42. A ravener's frightful presence causes creatures to cower in fear as well. As long as a creature is at least frightened 2 or more as a result of the ravener's frightful presence, it's also immobilized from the fear.
- Soul Ward An intangible field of necromantic energy protects a ravener from total destruction. This soul ward has 200 Hit Points.
Level 21
Perception +37 · Senses darkvision, scent (imprecise) 60 feet, smoke vision, soulsense 60 feet · Languages Common, Draconic, Necril, Pyric · Skills Acrobatics +32, Athletics +39, Deception +38, Diplomacy +38, Intimidation +40, Nature +32, Stealth +35
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +5 | +9 | +5 | +6 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 47 | +38 | +34 | +37 |
HP 500 · Immunities bleed, death effects, disease, fire, paralyzed, poison, sleep · Weaknesses cold 20, holy 20
Speed 60 feet, fly 180 feet
Actions
- Melee Jaws [Single Action] +39 (reach 20 ft, Fire, magical), Damage 4d12+13 piercing plus 2d6 persistent fire plus 2d6 void
- Melee Horn [Single Action] +37 (reach 20 ft, Magical), Damage 4d12+17 slashing plus 2d6 void
- Melee Claw [Single Action] +39 (reach 15 ft, Agile, magical), Damage 4d10+13 slashing plus 2d6 void
- Melee Tail [Single Action] +37 (reach 25 ft, Magical), Damage 4d8+13 slashing plus 2d6 void
- Melee Wing [Single Action] +37 (reach 20 ft, Agile, magical), Damage 4d8+13 slashing plus 2d6 void