Ratfolk Shank Squad
A mercenary ratfolk gang fights dirty in tight urban quarters, tripping foes into clumsiness before their poisoned blades finish the job.
Urban combat specialists with plenty of tricks up their sleeves, this unit of ratfolk is known for using poisoned weapons and dirty tricks. Ratfolk shank squads are often mercenaries with loyalty only to the group who is paying them the most.
The squad fights as a troop of 4 segments.
Dirty Tricks [Two Actions] The ratfolk feint and trip up their foes in a 5-foot emanation, attempting a single Thievery check and comparing the result to each target's Reflex DC. On a success, the target is clumsy 1 (clumsy 2 on a critical success) until they take an Interact action to remove the condition.
Level 7
Perception +15 · Senses darkvision · Languages Common · Skills Acrobatics +17, Deception +15, Stealth +17, Thievery +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +6 | +2 | +4 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +15 | +18 | +12 |
HP 120 · Weaknesses area damage 8, splash damage 8
Speed 25 feet, troop movement
Abilities
- Dirty Tricks [Two Actions] The ratfolk feint and trip up their foes in a 5-foot emanation, attempting a single Thievery check and comparing the result to each target's Reflex DC. On a success, the target is clumsy 1 (clumsy 2 on a critical success) until they take an Interact action to remove the condition.