Ratfolk Shank Squad
Urban combat specialists with plenty of tricks up their sleeves, this unit of ratfolk is known for using poisoned weapons and dirty tricks.
- AC
- 24
- HP
- 120
- Perc
- +15
- Fort
- +15
- Ref
- +18
- Will
- +12
- STR
- +0
- DEX
- +6
- CON
- +2
- INT
- +4
- WIS
- +1
- CHA
- +2
- AC
- 24
- HP
- 120
- STR
- +0
- DEX
- +6
- CON
- +2
- INT
- +4
- WIS
- +1
- CHA
- +2
Urban combat specialists with plenty of tricks up their sleeves, this unit of ratfolk is known for using poisoned weapons and dirty tricks. Ratfolk shank squads are often mercenaries with loyalty only to the group who is paying them the most.
AC 24
Fort +15
Ref +18
Will +12
HP 120
(4 segments)
Speed 25 feet, troop movement
Dirty Tricks [Two Actions] The ratfolk feint and trip up their foes in a 5-foot emanation, attempting a single Thievery check and comparing the result to each target's Reflex DC. On a success, the target is clumsy 1 (clumsy 2 on a critical success) until they take an Interact action to remove the condition.