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Raptor Guard
AC 34
rareUndead
Lvl 13RareUndead
- AC
- 34
- HP
- 240
- Perc
- +22
- Fort
- +26
- Ref
- +23
- Will
- +21
- STR
- +8
- DEX
- +5
- CON
- +3
- INT
- +0
- WIS
- +3
- CHA
- +4
Speed25 ft
Actions
- spear +27 2d6+14 piercing
- claw +26 3d6+14 slashing
- jaws +26 3d8+14 piercing
- spear +24 2d6+14 piercing 20 ft
- AC
- 34
- HP
- 240
- STR
- +8
- DEX
- +5
- CON
- +3
- INT
- +0
- WIS
- +3
- CHA
- +4
AC 34
Fort +26
Ref +23
Will +21
HP 240
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Death Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 32 Fortitude save. On a failure, the creature is sickened 2 and doomed 1 for as long as it is sickened; on a critical failure, the creature is instead doomed 2 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to any creature's death stench for 1 minute.
Attack of Opportunity [Reaction]
Speed 25 feet