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Monsters

Raptor Guard

AC 34

rareUndead
Lvl 13RareUndead
AC
34
HP
240
Perc
+22
Fort
+26
Ref
+23
Will
+21
STR
+8
DEX
+5
CON
+3
INT
+0
WIS
+3
CHA
+4
Speed25 ft
Actions
  • spear +27 2d6+14 piercing
  • claw +26 3d6+14 slashing
  • jaws +26 3d8+14 piercing
  • spear +24 2d6+14 piercing 20 ft
AC
34
HP
240
STR
+8
DEX
+5
CON
+3
INT
+0
WIS
+3
CHA
+4

AC 34

Fort +26

Ref +23

Will +21

HP 240

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Death Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 32 Fortitude save. On a failure, the creature is sickened 2 and doomed 1 for as long as it is sickened; on a critical failure, the creature is instead doomed 2 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to any creature's death stench for 1 minute.

Speed 25 feet