Raptor Guard
An undead dinosaur stands eternal watch, its rotting stench alone sickening and dooming anyone who lingers near its post.
An undead dinosaur set to eternal watch — a saurian sentinel that reeks of the grave and guards its charge long past death. The stench of it fouls the air before the spear ever swings.
In play
The raptor guard has negative healing.
Death Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 32 Fortitude save. On a failure, the creature is sickened 2 and doomed 1 for as long as it is sickened; on a critical failure, the creature is instead doomed 2 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to any creature's death stench for 1 minute.
Attack of Opportunity [Reaction]
Level 13
Perception +22 · Senses darkvision · Languages Draconic, Necril, Undercommon · Skills Acrobatics +24, Athletics +27, Intimidation +27, Stealth +24, Survival +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +5 | +3 | +0 | +3 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 34 | +26 | +23 | +21 |
HP 240 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Actions
- Melee Spear [Single Action] +27 (Magical), Damage 2d6+14 piercing
- Melee Claw [Single Action] +26 (Agile), Damage 3d6+14 slashing
- Melee Jaws [Single Action] +26, Damage 3d8+14 piercing
- Ranged Spear [Single Action] +24 (range 20 ft, Magical), Damage 2d6+14 piercing