/
Showing0entries
Sorted A-ZMonsters
Qurashith
AC 40
rareAberrationFiend
Lvl 17AberrationFiendRare
- AC
- 40
- HP
- 340
- Perc
- +33
- Fort
- +29
- Ref
- +30
- Will
- +28
- STR
- +9
- DEX
- +7
- CON
- +6
- INT
- -1
- WIS
- +5
- CHA
- +6
Speed20 ft, fly 60 ft
Actions
- jaws +34 3d12+17 piercing reach 15 ft
- claw +32 3d10+15 slashing reach 15 ft
- spittle +30 6d6 acid 60 ft
- AC
- 40
- HP
- 340
- STR
- +9
- DEX
- +7
- CON
- +6
- INT
- -1
- WIS
- +5
- CHA
- +6
AC 40
Fort +29
Ref +30
Will +28
HP 340
Adhesive Body Any creature that Strikes the qurashith with a melee weapon must attempt a DC 37 Reflex save. On a failure, the creature is disarmed of its weapon, which becomes stuck to the qurashith’s body; if the Strike was an unarmed attack, the creature’s limb sticks to the qurashith’s body and the creature becomes immobilized. A creature must succeed at a DC 31 Athletics check to retrieve a stuck weapon. On a failure, the creature takes 2d6 acid damage and the weapon remains stuck, and on a critical failure, the creature also becomes stuck to the qurashith and becomes immobilized.