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Monsters

Qurashith

AC 40

rareAberrationFiend
Lvl 17AberrationFiendRare
AC
40
HP
340
Perc
+33
Fort
+29
Ref
+30
Will
+28
STR
+9
DEX
+7
CON
+6
INT
-1
WIS
+5
CHA
+6
Speed20 ft, fly 60 ft
Actions
  • jaws +34 3d12+17 piercing reach 15 ft
  • claw +32 3d10+15 slashing reach 15 ft
  • spittle +30 6d6 acid 60 ft
AC
40
HP
340
STR
+9
DEX
+7
CON
+6
INT
-1
WIS
+5
CHA
+6

AC 40

Fort +29

Ref +30

Will +28

HP 340

Adhesive Body Any creature that Strikes the qurashith with a melee weapon must attempt a DC 37 Reflex save. On a failure, the creature is disarmed of its weapon, which becomes stuck to the qurashith’s body; if the Strike was an unarmed attack, the creature’s limb sticks to the qurashith’s body and the creature becomes immobilized. A creature must succeed at a DC 31 Athletics check to retrieve a stuck weapon. On a failure, the creature takes 2d6 acid damage and the weapon remains stuck, and on a critical failure, the creature also becomes stuck to the qurashith and becomes immobilized.