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Quickling
A fey cursed with impossible speed stabs and vanishes before anyone can react, though slowing its tempo strips away that edge entirely.
uncommonFey
A quickling is a fey cursed with such impossible speed that the world around it seems frozen — a malicious, blink-and-it's-gone trickster that taunts and stabs before anyone can react. Cold iron and the slowing of its tempo are the only things that can pin one down.
In play
- Slow Susceptibility The quickling takes a –2 status penalty to saving throws against effects that cause the slowed condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become sickened 1 for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.
- Can't Catch Me [Reaction] Trigger The quickling is targeted by a Strike; Effect The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves.
Level 3
Perception +9 · Senses low-light vision · Languages Aklo, Common, Sylvan · Skills Acrobatics +13, Crafting +8, Deception +8, Nature +8, Stealth +11, Survival +6, Thievery +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +1 | +3 | +1 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +6 | +13 | +8 |
HP 25 · Weaknesses cold iron 5
Speed 100 feet
Actions
- Melee Shortsword [Single Action] +11 (Agile, Finesse, versatile S), Damage 1d6+2 piercing