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MonstersElemental

Quickiron Plasm

A living pool of molten skymetal senses spent magic from miles off and hums with a conductive charge that punishes anyone who touches it.

commonElementalMetal

Looking much like an ooze, a quickiron plasm is a mass of the rust-red liquid skymetal known as djezet, prized in the Universe for its magic-enhancing properties. Quickiron plasms feed on the residual energies left behind by large expenditures of magical power, which they can detect from miles away.

In play

Biomagical Feedback The quickiron plasm's conductive properties are dangerous to those in physical contact with it.

Level 4

Perception +8 · Senses darkvision, magic scent · Skills Athletics +12, Stealth +10

STRDEXCONINTWISCHA
+6+2+5-4+0-2
ACFortRefWill
20+13+8+10

HP 65 · Immunities critical hits, bleed, paralyzed, poison, precision, sleep · Resistances electricity 5

Speed 15 feet

Actions

  • Melee Pseudopod [Single Action] +12 (reach 10 ft), Damage 2d6+6 bludgeoning plus