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Monsters

Quatoid

Quatoids are peculiar elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles.

commonAquaticElementalWater
Lvl 7AquaticElementalWater
AC
25
HP
120
Perc
+18
Fort
+13
Ref
+15
Will
+18
STR
+4
DEX
+2
CON
+0
INT
+4
WIS
+3
CHA
+1
Speed25 ft, swim 25 ft
Actions
  • tentacle +16 2d12+6 bludgeoning plus reach 10 ft
AC
25
HP
120
STR
+4
DEX
+2
CON
+0
INT
+4
WIS
+3
CHA
+1

Quatoids are peculiar elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles. Mysterious even to other elementals, quatoids nevertheless respond to mortal summons.

AC 25

Fort +13

Ref +15

Will +18

HP 120

Immunities

bleed, paralyzed, poison, sleep

Calming Bioluminescence (aura, emotion, mental, visual) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate this aura using a Sustain action.

Speed 25 feet, swim 25 feet

Melee

[Single Action]

tentacle +16 (reach 10 feet),

Damage 2d12+6 bludgeoning plus Grab