Quatoid
Quatoids are peculiar elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles.
- AC
- 25
- HP
- 120
- Perc
- +18
- Fort
- +13
- Ref
- +15
- Will
- +18
- STR
- +4
- DEX
- +2
- CON
- +0
- INT
- +4
- WIS
- +3
- CHA
- +1
- tentacle +16 2d12+6 bludgeoning plus reach 10 ft
- AC
- 25
- HP
- 120
- STR
- +4
- DEX
- +2
- CON
- +0
- INT
- +4
- WIS
- +3
- CHA
- +1
Quatoids are peculiar elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles. Mysterious even to other elementals, quatoids nevertheless respond to mortal summons.
AC 25
Fort +13
Ref +15
Will +18
HP 120
Immunities
bleed, paralyzed, poison, sleep
Calming Bioluminescence (aura, emotion, mental, visual) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate this aura using a Sustain action.
Speed 25 feet, swim 25 feet
Melee
[Single Action]
tentacle +16 (reach 10 feet),
Damage 2d12+6 bludgeoning plus Grab