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Quantium Golem

A colossal automaton of arcane stone that always comes in pairs, destroy one and its twin simply rebuilds it from nothing.

rareConstructGolemMindless

A colossal automaton of arcane stone bound to the Crux of Nex, the Quantium golem stands as a monument to magic that walks and kills. It comes in pairs, and destroying one only buys time — the other will rebuild it.

In play

Golem Antimagic harmed by sonic (9d10, 3d10 from area or persistent damage); healed by fire (area 3d10 HP); slowed by cold

Paired Reconstruction When reduced to 0 HP, the Quantium golem is destroyed; however, it magically reforms 24 hours later at full HP and free of all conditions and afflictions unless its twin golem is also destroyed.

Vulnerable to Banishment Casting a banishment spell on a Quantium golem disrupts its connection to the Crux of Nex.

Level 20

Perception +36 · Senses darkvision, defender's link, lifesense 120 feet · Skills Athletics +38

STRDEXCONINTWISCHA
+10+8+7-5+8-5
ACFortRefWill
47+35+32+32

HP 325 · Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 20 (except adamantine)

Speed 50 feet

Actions

  • Melee Bastard sword [Single Action] +39 (Magical, two-handed d12), Damage 3d8+18 slashing
  • Ranged Eye beam [Single Action] +36 (range 120 ft, Magical), Damage 4d8 fire plus 4d8 energy (see