Quantium Golem
A colossal automaton of arcane stone that always comes in pairs, destroy one and its twin simply rebuilds it from nothing.
A colossal automaton of arcane stone bound to the Crux of Nex, the Quantium golem stands as a monument to magic that walks and kills. It comes in pairs, and destroying one only buys time — the other will rebuild it.
In play
Golem Antimagic harmed by sonic (9d10, 3d10 from area or persistent damage); healed by fire (area 3d10 HP); slowed by cold
Paired Reconstruction When reduced to 0 HP, the Quantium golem is destroyed; however, it magically reforms 24 hours later at full HP and free of all conditions and afflictions unless its twin golem is also destroyed.
Vulnerable to Banishment Casting a banishment spell on a Quantium golem disrupts its connection to the Crux of Nex.
Level 20
Perception +36 · Senses darkvision, defender's link, lifesense 120 feet · Skills Athletics +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +8 | +7 | -5 | +8 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 47 | +35 | +32 | +32 |
HP 325 · Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 20 (except adamantine)
Speed 50 feet
Actions
- Melee Bastard sword [Single Action] +39 (Magical, two-handed d12), Damage 3d8+18 slashing
- Ranged Eye beam [Single Action] +36 (range 120 ft, Magical), Damage 4d8 fire plus 4d8 energy (see