Pukwudgie
Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath.
- AC
- 25
- HP
- 100
- Perc
- +17
- Fort
- +12
- Ref
- +15
- Will
- +17
- STR
- +4
- DEX
- +6
- CON
- +3
- INT
- +4
- WIS
- +6
- CHA
- +3
- hatchet +17 1d6+10 slashing
- hatchet +19 1d6+10 slashing
- shortbow +18 1d6+6 piercing 60 ft
- AC
- 25
- HP
- 100
- STR
- +4
- DEX
- +6
- CON
- +3
- INT
- +4
- WIS
- +6
- CHA
- +3
Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath. In ancient times, pukwudgies traveled to the Universe from the First World, perhaps in the wake of the gnome emigration.
AC 25
Fort +12
Ref +15
Will +17
HP 100
Defensive Quills A creature that hits a pukwudgie with an unarmed Strike or a non-reach melee Strike takes 3d8 piercing damage (basic Reflex save). On a critical failure, the creature also takes 1d6 persistent poison damage from the poisoned quills.
Speed 25 feet
Melee
[Single Action]
hatchet +17 (Agile, Magical, Sweep),
Damage 1d6+10 slashing plus pukwudgie poison