Protosoul
A flickering wound in reality bleeds raw void energy into everything nearby, and takes a chunk of the world with it when it destabilizes.
A protosoul is a flickering wound in reality, a half-formed spirit that bleeds raw void energy into everything around it. It drifts toward the living, and where it touches, existence simply stops.
In play
Unstable Magic [Two Actions] (Divine, void) The protosoul takes 10 force damage as it releases a burst of uncontained void energy in a 30-foot emanation. Creatures in the area take 5d8 void damage (DC 30 basic Fortitude save).
Level 11
Perception +19 · Senses lifesense 120 feet · Skills Acrobatics +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +5 | +7 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +24 | +22 | +17 |
HP 245 · Immunities bleed, critical hits, death effects, disease, mental, paralyzed, poison, unconscious, visual
Speed fly 40 feet
Actions
- Melee Void tendril [Single Action] +22 (reach 10 ft, Divine, magical, void), Damage 3d10+11 void
- Ranged Void bolt [Single Action] +22 (range 30 ft, Divine, magical, void), Damage 2d10+11 void