Protosoul
A flickering wound in reality bleeds raw void energy into everything nearby, and takes a chunk of the world with it when it destabilizes.
A protosoul is a flickering wound in reality, a half-formed spirit that bleeds raw void energy into everything around it. It drifts toward the living, and where it touches, existence simply stops.
In play
Unstable Magic [Two Actions] (Divine, void) The protosoul takes 10 force damage as it releases a burst of uncontained void energy in a 30-foot emanation. Creatures in the area take 5d8 void damage (DC 30 basic Fortitude save).
Level 11
Perception +19 · Senses lifesense 120 feet · Skills Acrobatics +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +5 | +7 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +24 | +22 | +17 |
HP 245 · Immunities bleed, critical hits, death effects, disease, mental, paralyzed, poison, unconscious, visual
Speed fly 40 feet
Actions
- Melee Void tendril [Single Action] +22 (reach 10 ft, Divine, magical, void), Damage 3d10+11 void
- Ranged Void bolt [Single Action] +22 (range 30 ft, Divine, magical, void), Damage 2d10+11 void
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.