Prismhydra
A many-headed horror with cascading, colorful scales regrows whatever is severed, one of the hardest predators to put down for good.
Prismhydras, yet another inexplicable byproduct of the Mana Wastes' tumultuous magical properties, wander the land between Nex and Geb feasting on megafauna, mutants, and whatever else happens to cross their path. Their scales cascade in various colors, shifting in beautiful patterns that belie the threat of their powerful jaws. Only the most prepared adventurers can slay a prismhydra, for the means of stopping its regeneration is like a single card in an explosive deck.
In play
Each head is a separate target with 36 HP and prismatic head regrowth, while the body relies on hydra regeneration.
Hydra Regeneration The prismhydra has regeneration equal to 3 × the number of heads it has.
Level 16
Perception +28 · Senses scent (imprecise) 60 feet · Skills Athletics +33, Stealth +27, Survival +29
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +6 | +8 | -3 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +28 | +26 | +24 |
HP 290
Speed 35 feet, swim 35 feet
Actions
- Melee Fangs [Single Action] +31 (reach 15 ft), Damage 3d12+14 piercing
- Ranged Spittle [Single Action] +28 (range 60 ft, Acid), Damage 1d12 acid