Primal Bandersnatch
A furred horror treats every plane as home ground, its gaze unraveling minds while its wounds close almost as fast as they open.
A primal bandersnatch is a furred horror of teeth, claws, and quills that hunts across the planes as though every world were its native ground. Its gaze alone unravels the mind, and wounds that would fell another beast close over almost as fast as they open.
In play
Planar Acclimation The bandersnatch treats the plane it is on as its home plane.
Confusing Gaze (aura, emotion, enchantment, mental, primal) 30 feet. When a creature ends its turn in the aura, it must succeed at a DC 38 Will save or become confused for 1 round.
Quick Recovery The bandersnatch recovers with frightening speed. At the end of its turn, it reduces the value of one debilitating condition it suffers (with the exception of dying) by 1.
Level 19
Perception +33 · Senses darkvision, scent (precise) 120 feet · Skills Acrobatics +33, Athletics +37, Intimidation +36, Stealth +36, Survival +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +6 | -4 | +6 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 44 | +35 | +33 | +31 |
HP 395 · Immunities confused
Speed 50 feet, climb 20 feet
Actions
- Melee Jaws [Single Action] +37 (reach 15 ft, Magical), Damage 4d12+18 piercing
- Melee Claw [Single Action] +37 (reach 15 ft, Agile, Magical), Damage 4d8+18 slashing
- Melee Tail [Single Action] +37 (reach 20 ft, deadly d12, Magical), Damage 4d4+18 piercing
- Ranged Quill [Single Action] +33 (range 100 ft), Damage 4d4+18 piercing
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