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Pokmit Bloody-Pike
AC 42
uniqueUndead
Lvl 18UndeadUnique
- AC
- 42
- HP
- 335
- Perc
- +31
- Fort
- +32
- Ref
- +30
- Will
- +29
- STR
- +9
- DEX
- +6
- CON
- +6
- INT
- +5
- WIS
- +5
- CHA
- +7
Speed25 ft
Actions
- longspear +36 3d8+19 piercing reach 10 ft
- warhammer +35 3d8+19 bludgeoning
- fist +35 2d6+19 bludgeoning
- composite longbow +32 3d8+17 piercing 100 ft
- AC
- 42
- HP
- 335
- STR
- +9
- DEX
- +6
- CON
- +6
- INT
- +5
- WIS
- +5
- CHA
- +7
AC 42
Fort +32
Ref +30
Will +29
HP 335
(negative healing, rejuvenation)
Immunities
cold, death effects, disease, paralyzed, poison, unconscious
Rejuvenation (divine, necromancy) When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days—or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts. A graveknight can only be permanently destroyed by obliterating its armor (such as with disintegrate), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.
Sacrilegious Aura (abjuration, aura, divine, evil) 30 feet.