Planetar
A towering warrior-angel descends only when the stakes demand a blade that doesn't miss, inspiring allies and hindering the wicked.
A planetar is one of the great warrior-angels, a towering figure of divine purpose who descends only when the stakes demand a blade that does not miss. Where it stands, the righteous fight harder and the wicked find the very ground turning against them.
In play
The planetar has regeneration 15 (deactivated by evil).
Aura of Righteousness (aura, divine, evocation) 20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain for evil creatures.
Level 16
Perception +28 · Senses (32 to detect illusions) darkvision, _true seeing_ · Languages Celestial, Draconic, Infernal; _tongues_ · Skills Athletics +32, Intimidation +32, Religion +32
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +3 | +6 | +5 | +6 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 39 | +28 | +25 | +28 |
HP 300 · Weaknesses evil 15
Speed 25 feet, fly 60 feet
Actions
- Melee Holy greatsword [Single Action] +32 (Good, Magical, versatile P), Damage 3d12+16 slashing plus 1d6 good