Piranha Swarm
Once blood hits the water this school becomes a feedback loop, each wound weakening a target's future saves against it.
A boiling knot of razor-toothed fish, the piranha swarm strips flesh from bone in moments—and the scent of blood only drives it into a deeper frenzy.
In play
Feeding Frenzy [Single Action] Each enemy in the swarm's space takes 2d6 piercing damage (DC 20 basic Reflex save). A creature that fails the save also takes 1d6 persistent bleed damage and takes a –2 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood.
Level 3
Perception +9 · Senses blood scent, low-light vision, scent (imprecise) 100 feet · Skills Acrobatics +10, Athletics +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +3 | +2 | -5 | +2 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +9 | +10 | +7 |
HP 40 · Immunities precision, swarm mind · Resistances bludgeoning 5, piercing 2, slashing 5 · Weaknesses area damage 5, splash damage 5
Speed swim 30 feet
Abilities
- Feeding Frenzy [Single Action] Each enemy in the swarm's space takes 2d6 piercing damage (DC 20 basic Reflex save). A creature that fails the save also takes 1d6 persistent bleed damage and takes a –2 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood.