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MonstersAnimal

Piranha Swarm

Once blood hits the water this school becomes a feedback loop, each wound weakening a target's future saves against it.

commonAnimalAquaticSwarm

A boiling knot of razor-toothed fish, the piranha swarm strips flesh from bone in moments—and the scent of blood only drives it into a deeper frenzy.

In play

Feeding Frenzy [Single Action] Each enemy in the swarm's space takes 2d6 piercing damage (DC 20 basic Reflex save). A creature that fails the save also takes 1d6 persistent bleed damage and takes a –2 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood.

Level 3

Perception +9 · Senses blood scent, low-light vision, scent (imprecise) 100 feet · Skills Acrobatics +10, Athletics +8

STRDEXCONINTWISCHA
+1+3+2-5+2-2
ACFortRefWill
16+9+10+7

HP 40 · Immunities precision, swarm mind · Resistances bludgeoning 5, piercing 2, slashing 5 · Weaknesses area damage 5, splash damage 5

Speed swim 30 feet

Abilities

  • Feeding Frenzy [Single Action] Each enemy in the swarm's space takes 2d6 piercing damage (DC 20 basic Reflex save). A creature that fails the save also takes 1d6 persistent bleed damage and takes a –2 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood.