Pinacosaurus
A misjudged charge from this living battering ram doesn't just hurt — a solid tail hit can leave a target too rattled to act cleanly.
A low, armor-plated dinosaur built like a living battering ram, the pinacosaurus answers any threat with a bone-club tail that can stagger a foe and a charge that flattens anything underfoot.
In play
Punishing Tail A creature hit by the pinacosaurus's tail must attempt a DC 21 Fortitude save. On a failure, it's slowed 1 until the end of its next turn; on a critical failure, it's stunned until the end of its next turn.
Trample [Three Actions] Small or smaller, foot, DC 21
Level 4
Perception +10 · Senses low-light vision · Skills Athletics +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +0 | +4 | -4 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +12 | +8 | +8 |
HP 70
Speed 25 feet
Actions
- Melee Tail [Single Action] +13 (reach 10 ft, Backswing), Damage 2d6+5 bludgeoning plus
- Melee Foot [Single Action] +13, Damage 1d8+5 bludgeoning
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