/
Showing0entries
Sorted A-ZMonsters
Pickled Punk
AC 16
commonUndead
Lvl 1Undead
- AC
- 16
- HP
- 20
- Perc
- +8
- Fort
- +8
- Ref
- +9
- Will
- +3
- STR
- +2
- DEX
- +4
- CON
- +3
- INT
- -3
- WIS
- +0
- CHA
- -3
Speed20 ft
- AC
- 16
- HP
- 20
- STR
- +2
- DEX
- +4
- CON
- +3
- INT
- -3
- WIS
- +0
- CHA
- -3
AC 16
Fort +8
Ref +9
Will +3
HP 20
Immunities
death effects, disease, paralyzed, poison, unconscious
Combustible The first time each round that a pickled punk takes fire damage, its fumes combust, dealing 5 fire damage to all other creatures within the area of its Suffocating Fumes aura.
Suffocating Fumes (aura, inhaled, poison) 5 feet. A creature that enters or begins its turn within the aura must attempt a DC 14 Fortitude save, or DC 17 if the pickled punk is attached to the creature. On a failed save, the creature is sickened 1, and on a critical failure, it's also enfeebled 1 for 1 minute.
Speed 20 feet
Melee
fist +9 (Agile, Finesse, Nonlethal),
Damage 1d4+1 bludgeoning plus attach