Phasmadaemon
A crocodilian-skulled horror built entirely to terrify, trapping its victims in fear that refuses to fade away on its own.
The horrifying phasmadaemons make use of illusions and their own frightening appearances (that of serpents with bony tails, horned crocodilian skulls for heads, and several insectile pincers) to strike fear into the hearts of others. They represent deaths brought about by fright.
In play
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 35
Unending Terror Escaping fear near a phasmadaemon is no simple task. Creatures in the phasmadaemon's frightful presence aura don't reduce the value of their frightened condition automatically at the end of their turns.
Level 17
Perception +29 · Senses darkvision, _truesight_ · Languages Common, Daemonic; telepathy 100 feet · Skills Acrobatics +31, Athletics +30, Deception +31, Intimidation +33, Religion +29
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +8 | +6 | +3 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 39 | +31 | +26 | +31 |
HP 340 · Immunities death effects, fear · Weaknesses holy 15
Speed 25 feet, fly 35 feet
Actions
- Melee Jaws [Single Action] +33 (reach 10 ft, Magical, unholy), Damage 3d10+19 piercing plus
- Melee Claw [Single Action] +33 (reach 10 ft, Agile, magical, unholy), Damage 3d8+19 slashing