Path River Peeler
A skittish, big-eared unique beast bolts at the slightest racket, fleeing on instinct the moment fear or loud noise takes hold.
A skittish, big-eared beast forever startled by the slightest racket, the Path River Peeler would rather flee at a gallop than stand and fight.
In play
Sensitive Ears The Path River Peeler's oversized ears make it particularly sensitive to loud noises. A creature that attempts to Demoralize the Peeler by shouting, banging on a shield, or similar tactic ignores the usual –4 circumstance penalty for not sharing a language with the Peeler. Whenever the Peeler takes sonic damage, it must succeed at a DC 16 Will saving throw or be frightened 1 (or frightened 2 on a critical failure).
Flight Response [Reaction] Trigger The Path River Peeler gains the frightened condition or its frightened condition increases; Effect The Peeler Strides or Climbs up to its Speed.
Level 3
Perception +10 · Senses echolocation (precise) 60 feet, low-light vision · Skills Acrobatics +10, Athletics +9, Stealth +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +2 | -3 | +1 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +10 | +11 | +6 |
HP 55 · Resistances cold 5 · Weaknesses sensitive ears
Speed 30 feet, climb 20 feet
Actions
- Melee Claw [Single Action] +10 (Agile, finesse), Damage 1d8+5 slashing