Path Maiden
A grave-bound horror traps the souls of the dying inside their own corpses, denying them passage while it lingers near.
A path maiden is a grave-bound horror that hoards the souls of the dying, holding them captive in their own corpses so they cannot pass on. It strikes with the trailing fabric of its apostate's shroud.
In play
The maiden gains +1 status to all saves vs. positive, and has negative healing.
Imprisoning Grave (aura, divine, necromancy) 30 feet. The soul of a creature that dies within the path maiden's aura is trapped within its corpse until its body spends 1 minute outside the aura. While trapped, the soul can't move on to the afterlife but can still be brought back to life or transformed into an undead creature.
Level 12
Perception +22 · Senses darkvision · Languages Celestial, Common, Necril; telepathy 100 feet · Skills Deception +22, Intimidation +24, Occultism +22, Pharasma Lore +24, Religion +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +5 | +0 | +4 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 31 | +18 | +22 | +24 |
HP 160 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances All damage 10 (except force, ghost touch, or positive, double resistance vs. non-magical)
Speed limited flight 25 feet
Actions
- Melee Apostate's shroud [Single Action] +21 (Agile, Finesse, Magical), Damage 3d10+8 mental