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Monsters

Pale Stranger

AC 29

rareUndead
Lvl 10RareUndead
AC
29
HP
155
Perc
+19
Fort
+19
Ref
+21
Will
+15
STR
+5
DEX
+7
CON
+4
INT
+0
WIS
+3
CHA
+2
Speed25 ft
Actions
  • pistol whip +20 2d6+9 bludgeoning
  • fist +21 1d6+9 bludgeoning
  • flintlock pistol +24 2d4+6 piercing 40 ft
AC
29
HP
155
STR
+5
DEX
+7
CON
+4
INT
+0
WIS
+3
CHA
+2

AC 29

Fort +19

Ref +21

Will +15

HP 155

(negative healing)

Immunities

death effects, disease, paralyzed, poison, sleep

Self-Loathing (emotion, mental, visual) If a pale stranger sees their own reflection or any object important to them in life, they must attempt a DC 30 Will save.

Critical Success The pale stranger is unaffected and can no longer be affected by that reflection or object in this way.

Success The pale stranger is distracted by self-loathing and is slowed 1 for 1 round.

Failure The pale stranger becomes fascinated by the source of their self-loathing and does everything they can to destroy it until the end of their next turn.

Critical Failure The pale stranger becomes immobil