Pale Horse
Born from a unicorn slain in cruelty, the pale horse twists that lost purity into an aura of despair that leaves onlookers slowed.
The death of a unicorn in a particularly cruel manner leads to the creation of a pale horse—a symbol of hope and purity transformed into one of hopelessness and despair.
In play
Aura of Despair (aura, emotion, mental) 30 feet. A living creature that begins its turn in the aura must succeed at a DC 27 Will save or become slowed 1. A creature is temporarily immune to the aura for 1 hour if it critically succeeds.
Level 11
Perception +21 · Senses darkvision, lifesense 90 feet · Languages Common, Fey, Necril; can't speak any language · Skills Acrobatics +26, Intimidation +20, Stealth +23
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +8 | +3 | -2 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +20 | +24 | +21 |
HP 180 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Resistances all damage 10 (except force, _ghost touch_, or vitality, double resistance vs. non-magical)
Speed fly 45 feet
Actions
- Melee Spectral horn [Single Action] +24 (Finesse, Magical), Damage 3d10+10 void
- Melee Hoof [Single Action] +24 (Agile, Finesse, Magical), Damage 3d8+10 void